skunk.works : Tencent ++
wird demnächst in den HSI aufgenommen !!!
Mme.Eugenie : Gesellschaftsprofil
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"Malo mori quam foederari - Lieber sterben als sich entehren"
skunk.works : Tencent +8% = 69,85h$
HK$69.85 after Citigroup raised its target price for the Chinese
Internet firm to HK$75 from HK$63, saying Tencent would continue
to be its top pick for 2008 after strong first-quarter earnings.
steelers : tencent - gefühl
ich bin gestern eher zufällig über diesen thread gestolpert, hab mich etwas im netz umgesehen, mal meinem bauch-gefühl vertraut und 1.000 stück gekauft.
mal abgesehen von den durchaus guten und soliden zahlen verspricht tencent viel für die zukunft. in china gibts derzeit ca. 160 mio. user - bei 1,3 mrd. einwohnern - ein paar millionen auf oder ab tun nix zu sache. sprich: das potenzial ist also enorm. vor allem dann wenn das chinesische regime die zensur im netz aufhebt. asiaten sind spieler, sind zocker, sind technik-verliebt - tencent bedient sie.
und wer sagt uns, dass nicht in ein paar jahren microsoft lust auf tencent bekommt?
steelers : tecent und intel
Beide Firmen wollen gemeinsam ein Forschungslabor einrichten, um Energieeffizienz bei Servern zu verbessern. Laut Tencent-Technikchef Xiong Minghua kann Tencent derzeit rund 100 Mio. simultane Nutzer auf seiner Server-Plattform unterbringen und benötigt dadurch nur ein Viertel der Server-Kapazitäten gegenüber vergleichbaren Firmen.
steelers : tencent investiert
Recently, Tencent, Inc. and the government of Chengdu officially signed a cooperation agreement with a total investment of 550 million yuan.
Ge Honglin, mayor of Chengdu, said: "Tencent is the first enterprise to invest in Sichuan after the disaster. Investment in disaster areas for economic development is the best support for reconstruction."
According to the agreement, the 550 million yuan-investment project will be located at Tianfu Software Park Phase 2 in Chengdu's high-tech district; and the total construction area will cover 48,000 square meters, including the Tencent's Chengdu R & D center, information processing center and customer service center. Tencent's Chengdu branch is expected to be the company hub in Southwest China; and obtain 1,500 personnel within the next three years.
Chen Yidan, CAO and major co-founder of Tencent, Inc., said that the Wenchuan earthquake has caused very serious losses throughout Sichuan Province; and any enterprise coming into Sichuan with investment would strongly support reconstruction. Tencent establishing R & D and service centers in Chengdu means it has taken practical action to help disaster areas.
Tencent, Inc. had already raised 40 million yuan for disaster areas before investment.
steelers : tencent im hang seng aufgenommen
steelers : Tencent kooperiert mit Spring Airlines
According to the agreement, Tencent will help Spring Airlines optimize its basic IT system, build a unified online traveler client relations management platform, and make Tenpay Spring Airlines' payment channel and settlement platform of choice. The CRM platform will enable Spring Airlines' interaction with its clients, advance its online marketing capacity and develop a new pattern for its air ticket selling.
During their cooperation, the parties will jointly set up Tencent-Spring Airlines Joint Ticket Purchasing Platform, and operate and promote the combined services to help travelers book and pay air tickets via Internet or mobile phones or even choose a seat or check-in online.
In addition, the parties will set up a Spring Airline Tenpay Payment Special area to offer preferential air tickets and travel services for both members of Tenpay and Tencent's QQ.
steelers : Tencent übernimmt 50% an India Global Internet
Hongkong 18.06.08 (www.emfis.com) Das chinesische IT ? Unternehmen Tencent Holdings hat die Genehmigung der Optionsausübung erhalten, um 50 Prozent Minus einer Aktie an der indischen MIH India Global Internet Limited zu übernehmen.
MIH India Global Internet hat von Tencent eine gebührenfreie Lizenz zur Nutzung und Verwendung einiger ihrer Anwendung - Software und Inhalte in Indien für sieben Jahre erhalten.
Die MIH India Global Internet ist eine Tochter der Naspers Limited. Diese halt 100 Prozent an der MIH China (BVI) Limited, welche wiederum der Hauptaktionär an Tencent ist. Die MIH India Global Internet ist ein Investmentunternehmen, welches vor allem an dem Unternehmen ibibo Web Private Limited investiert ist. Dieses betreibt in Indien drei große IT ? Portale, ibibo.com, OneFamily.com sowie Dwaar.com, und finanziert sich über Provisionen aus dem Online Services. Das Portal ibibo.com rangierte im vergangenen Jahr in Indien auf Platz 24 nach Anzahl der Besucher.
Tencent will mit der Übernahme in den kommenden drei Jahren 7,5 Mio. US Dollar in die MIH Global Internet investieren.
Die Aktie von Tencent steigt im Augenblick um 3,9 Prozent auf 65,45 HKD.
steelers : tencent und linux
Auch in China wird Linux eine große Zukunft bescheinigt. Jährlich werden etwa zwei Mio. Linux-PCs jährlich produziert. Der QQ Messenger von Tencent ist der meistgenutzte Instant-Messenger in China mit mehr als 780 Mio. registrierten Nutzern.
steelers : aussichten tencent
Die Citigroup bewertet die Aktie mit "kaufen", das Kursziel liegt bei 75 HKD.
Die Aktie der Tencent Holdings legt am Donnerstag um 3,4 Prozent auf 61,40 HKD zu.
steelers : giga und tencent!
HONG KONG, July 17 /Xinhua-PRNewswire-FirstCall/ -- GigaMedia Limited (News) announced today that it has secured an exclusive license to offer in China the highly anticipated EA SPORTS(TM) title NBA STREET Online, an exciting new sports game from Electronic Arts Inc. (News), the world's leading developer and publisher of interactive entertainment.
In addition, GigaMedia and EA have entered into a strategic marketing partnership with Tencent Holdings Limited (News) ("Tencent"), a leading provider of Internet, mobile and telecommunications value-added services in China.
"No one delivers sports action like EA and no one has a larger or more active community than Tencent," stated GigaMedia CEO Arthur Wang. "The partnership of Giga -- the leading online sports game provider -- with EA and Tencent is truly the Dream Team of online games in China."
NBA STREET Online is a real-time, multi-player online version of EA's phenomenally popular NBA games series, featuring fast-paced street basketball action with today's biggest NBA superstars, all in true-to-life detail.
NBA STREET Online addresses a huge fan base in China, which already represents the largest NBA market outside the United States with an estimated 300 million Chinese playing basketball -- making it the favorite sports game among China's youth, according to the NBA. NBA.com / China has rapidly become one of the most popular sports sites in China and NBA is consistently the most searched sports term on Baidu.com, the top search engine in the nation.
"We are honored to partner with EA, the NBA and Tencent to bring the incomparable action, style, and excitement of NBA basketball to China in EA's brilliant new game," stated GigaMedia President Thomas Hui. "For the 300 million basketball players and millions of gamers in China, EA's NBA STREET Online is a monster slam dunk."
"We are very pleased to have top game provider GigaMedia and top Internet company Tencent as our partners for NBA STREET Online in China," said Jon Niermann, President of EA Asia. "Basketball is one of the most popular sports in China and with this powerful partnership, we are confident we have a winning formula for NBA STREET Online in the market."
GigaMedia's leadership in online sports games and entertainment and Tencent's position as China's largest Internet service provider provide this partnership with unprecedented market understanding and resources to launch NBA STREET Online in China and drive strong growth. The partnership will enjoy the unmatched reach of the Tencent community, with over 318 million active user accounts on its QQ instant messaging platform as of March 31, 2008.
"We are pleased to join GigaMedia and EA to promote this exciting, world- class product. We believe this game will provide a wonderful sports gaming experience for our users, complementing the large collection of games we already have on our gaming platform. This is a great example of our effort to explore various partnership models with other successful online game companies in providing the best gaming experience to users on our gaming platform," stated Tencent President Martin Lau.
GigaMedia has exclusive rights to offer NBA STREET Online in China for three years.
The agreement follows GigaMedia's previously announced partnership with EA to operate NBA STREET Online in Taiwan, Hong Kong, and Macau, and that of GigaMedia's affiliate Infocomm Asia Holdings to operate EA SPORTS(TM) FIFA Online 2 in Asia Pacific.
NBA STREET Online was co-developed by EA Canada and Neowiz Games. NBA Street Online is expected to launch in China in the fall of 2008.
steelers : tencent kursziel nach oben
STOCK CALL: Credit Suisse raises Tencent's (0700.HK [News / Quote]) target price to HK$80.00 from HK$77.50 on better-than-expected online game forecast; raises 2009 diluted EPS estimate by 5%. Keeps Outperform due to huge community size, successful monetization and diversified business. Says, according to Credit Suisse China Online Game League table, all new Tencent games are performing well in 2Q08. Adds, Tencent is gaining brand advertising market share. Notes advertising agencies said Tencent's advertising sales service was improving, Tencent awarded exclusive Internet partnership of World Expo 2010.
steelers : tencent +84% im 2. quartal
Tencent Announces 2008 Interim and Second Quarter results
HONG Kong, Aug. 13 /Xinhua-PRNewswire/ -- Tencent Holdings Limited (News) ("Tencent" or the "Company", SEHK: 00700), a leading provider of Internet and mobile&telecommunications value-added services in China, today announced the unaudited consolidated results for the first half year and the second quarter of 2008 ended June 30, 2008.
Highlights for the First Half of 2008:
-- Total revenues were RMB3,032.7 million (USD442.1 million(1)), an
increase of 84.8% over the first half of year ended June 30, 2007
-- Revenues from Internet value-added services (IVAS) were RMB2,035.8
million (USD296.8 million), an increase of 94.2% YoY
-- Revenues from Mobile&telecommunications value-added services (MVAS)
were RMB626.6 million (USD91.4 million), an increase of 55.6% YoY
-- Revenues from Online advertising were RMB367.4 million (USD53.6
million), an increase of 94.7% YoY
-- Gross profit was RMB2,191.2 million (USD319.5 million), an increase
of 92.6% YoY
-- Operating profit was RMB1,502.6 million (USD219.1 million), an
increase of 117.8% YoY
-- Net profit for the year was RMB1,194.2 million (USD174.1 million), an
increase of 91.2% YoY
-- Profit attributable to equity holders of the Company for the period
was RMB1,178.4 million (USD171.8 million), an increase of 88.6% YoY
(1) Figures stated in USD are based on USD1 to RMB6.8591
Highlights for the Second Quarter of 2008:
-- Total revenues were RMB1,599.8 million (USD233.2 million), an
increase of 11.6% over the first quarter of 2008 ("QoQ") or an
increase of 84.3% over the second quarter of 2007 ("YoY")
-- Revenues from IVAS were RMB1,037.0 million (USD151.2 million), an
increase of 3.8% QoQ or an increase of 89.9% YoY
-- Revenues from MVAS were RMB338.3 million (USD49.3 million), an
increase of 17.4% QoQ or an increase of 64.2% YoY
-- Revenues from Online advertising were RMB222.8 million (USD32.5
million), an increase of 54.1% QoQ or an increase of 94.4% YoY
-- Gross profit was RMB1,146.7 million (USD167.2 million), an increase
of 9.8% QoQ or an increase of 90.5% YoY. Gross margin decreased to
71.7% from 72.9% last quarter
-- Operating profit was RMB765.3 million (USD111.6 million), an increase
of 3.8% QoQ or an increase of 111.2% YoY. Operating margin decreased
to 47.8% from 51.5% last quarter
-- Profit for the period was RMB652.2 million (USD95.1 million), an
increase of 20.3% QoQ or an increase of 95.0% YoY. Net margin
increased to 40.8% from 37.8% last quarter
-- Profit attributable to equity holders of the Company for the period
was RMB644.0 million (USD93.9 million), an increase of 20.5% QoQ or
an increase of 92.5% YoY
-- Key platform statistics:
-- Total registered Instant Messaging ("IM") user accounts increased
to 822.2 million, representing a 5.0% growth QoQ
-- Active IM user accounts increased 7.6% QoQ to 341.9 million
-- Peak simultaneous online user accounts for IM services recorded
42.0 million, a growth of 4.2% QoQ
-- Peak simultaneous online user accounts of QQ Game portal (for mini
casual games only) was 4.0 million, flat QoQ
-- IVAS paying subscriptions were 26.1 million, an increase of 16.5%
-- MVAS paying subscriptions were 13.4 million, an increase of 6.4%
Mr. Ma Huateng, Chairman and CEO of Tencent, said, "During the second quarter of 2008, we achieved solid financial results leveraging our diversified business portfolio. While our community based Internet value-added services experienced negative seasonality, our online gaming, wireless and online advertising businesses all registered solid growth. We expect the third quarter will present strong seasonality for our Internet value-added services, but the growth may be partly offset by negative impact of the Olympics event as users spend more time watching the event."
"On the other hand, we currently have more than 500 people working on Olympics related initiatives. We are going to leverage the historical Olympics event to further develop the recognition of our portal QQ.com as the leading online media for users and advertisers," added Mr. Ma.
IVAS revenues increased 3.8% QoQ to RMB1,037.0 million and represented 64.8% of the total revenues in the second quarter of 2008 despite the fact that the second quarter is generally a slow season for Internet value-added services as there was a lack of long holidays, and as students were busy in preparing for their examinations. The increase was mainly due to the growth in revenues from online gaming. On the other hand, non-game Internet value-added services such as QQ Membership, and online identity and community products were negatively impacted by the adverse seasonality.
Game-related IVAS revenues increased 15.6% QoQ to RMB452.2 million in the second quarter of 2008 due to the growth in revenues from QQ Games, QQ Fantasy and QQ Huaxia. The increase also reflected an increase in revenues from the introduction of new games in the second quarter of 2008, including Dungeon and Fighter ("DNF"), QQ Dancer and Cross Fire. In addition, revenues increased following the introduction in April of a new expansion pack for QQ Fantasy which extended the number of levels from 60 to 80. The increase was slightly offset by a temporary suspension of the Company's online gaming services for a period of three days due to a major earthquake in Sichuan in May 2008.
MVAS revenues increased 17.4% QoQ to RMB338.3 million and represented 21.1% of the total revenues in the second quarter of 2008. The increase mainly reflected an increase in revenues from the Company's 2.5G-related services, in particular, from WAP service due to better than expected revenue collectibility, improvements to the user experience and increased promotion efforts, and from its mobile gaming service due to enhanced mobile game content, including the launch of additional higher-quality games. In addition, revenues in the Company's mobile voice VAS increased, primarily as a result of an increase in revenues from its mobile IVR service as it increased promotion efforts. The Company's classification as a "Category A service provider" also contributed to the growth of its business, particularly for SMS, WAP and IVR.
Online Advertising revenues increased 54.1% QoQ to RMB222.8 million and represented 13.9% of total revenues in the second quarter of 2008, mainly reflecting the seasonal impact of the second quarter of each year having stronger sales compared to the first quarter of each year. The improved brand recognition from Tencent's customers as an effective advertising platform also contributed to increased revenues.
Other Key Financial Information
Basic earnings per share were RMB0.359. Diluted earnings per share were RMB0.349. The total number of shares in issue was 1.797 billion.
Share-based compensation was RMB32.1 million for the second quarter of 2008 as compared with RMB35.4 million for the previous quarter. Foreign exchange loss, as a result of Renminbi appreciation, was RMB40.9 million as compared with RMB94.5 million for the previous quarter.
The Company expects the third quarter will present strong seasonality for Internet value-added services, although partly offset by negative impact of the Olympics event as it diverts users' attention from the consumption of online services. In addition, the Company believes licensed games launched during the second quarter will contribute to incremental revenue in the third quarter, although they will carry lower margins as the Company has to pay licensing fees and revenue share to their developers.
During the second quarter, the Chinese government announced the restructuring plan for the telecom industry. While the Company expects its long-term impact will be positive, it believes the restructuring may create regulatory uncertainties in the short to medium term.
QQ.com portal has played an important role during the Sichuan earthquake, serving as a hub for user interaction and coordination of the Company's initiatives to support relief work. The Company has reinforced its leading position not only as the largest portal in China by traffic, but also an influential and socially responsible online media. During the Olympics in Beijing, QQ.com portal will again play a central role in the coverage of this historical event with an aim to generate significant traffic growth and enhance its recognition by consumers and advertisers. While there will be additional content and marketing costs incurred, the Company believes they are worthy investments for the long-term.
As the Company looks into the second half of the year, it is getting more cautious on the short-term outlook of the Internet advertising market given the economy in China is slowing down and its effect may become more obvious after the Olympics event.
Tencent aims to enrich the interactive online experience of Internet users in China by providing a comprehensive range of Internet and wireless value- added services. Through its various online platforms, including Instant Messaging QQ, web portal QQ.com, QQ Game portal, multi-media blog service Qzone and wireless portal, Tencent services the largest online community in China and fulfills the user's needs for communication, information, entertainment and e-Commerce on the Internet.
Tencent has three main streams of revenues: Internet value-added services, mobile and telecommunications value-added services and online advertising.
Shares of Tencent Holdings Limited are traded on the Main Board of the Stock Exchange of Hong Kong Limited, under stock code 00700. The Company became one of the 43 constituents of the Hang Seng Index (HSI) on June 10, 2008. For more information, please visit http://www.tencent.com/ir .
This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Group and are stated herein on the basis of the outlook at the time of this announcement. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward- looking statements may prove to be incorrect and may not be realized in future. Underlying the forward-looking statements is a large number of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.
CONDENSED CONSOLIDATED INCOME STATEMENT In RMB '000 (unless otherwise stated)
2Q2008 1Q2008 2Q2008 2Q2007
Revenues 1,599,778 1,432,911 1,599,778 868,016
Internet VAS 1,037,042 998,733 1,037,042 546,235
VAS 338,311 288,291 338,311 206,036
Advertising 222,790 144,580 222,790 114,599
Others 1,635 1,307 1,635 1,146
Cost of revenues (453,069) (388,465) (453,069) (266,041)
Gross profit 1,146,709 1,044,446 1,146,709 601,975
Gross margin 71.7% 72.9% 71.7% 69.4%
Other gains, net 25,855 47,448 25,855 23,315
S&M expenses (100,212) (85,934) (100,212) (70,870)
G&A expenses (307,059) (268,642) (307,059) (192,017)
Operating profit 765,293 737,318 765,293 362,403
Operating margin 47.8% 51.5% 47.8% 41.8%
Finance costs (40,918) (94,466) (40,918) (16,690)
Share of losses of
associates (1,558) -- (1,558) --
Profit before income
tax 722,817 642,852 722,817 345,713
Income tax expense (70,618) (100,840) (70,618) (11,227)
Profit for the period 652,199 542,012 652,199 334,486
Net margin 40.8% 37.8% 40.8% 38.5%
Equity holders of the 643,979 534,378 643,979 334,486
Company 643,979 534,378 643,979 334,486
Minority interest 8,220 7,634 8,220 --
Earnings per share
- basic (RMB) 0.359 0.298 0.359 0.188
- diluted (RMB) 0.349 0.290 0.349 0.183
CONDENSED CONSOLIDATED BALANCE SHEETS In RMB '000 (unless otherwise stated)
30 June 31 March
Fixed assets 1,010,180 905,065
Construction in progress 200,452 136,576
Investment property 65,698 66,056
Leasehold land and land use rights 36,421 36,609
Intangible assets 452,008 446,976
Investment in a jointly controlled entity 2,500 --
Investment in associates 332,416 333,974
Deferred income tax assets 352,133 316,519
Held-to-maturity investments -- 70,190
Available-for-sale financial assets 66,455 66,455
Other long-term assets 92,648 171,413
Prepayments, deposits and other
receivables 201,167 --
Inventories 1,261 1,134
Accounts receivable 899,007 735,288
Prepayments, deposits and other
receivables 279,366 163,912
Financial assets held for trading 409,443 464,787
Held-to-maturity investments 68,591 --
Derivative financial instruments 44,133 67,041
Term deposits with initial term of over
three months 1,127,551 903,197
Restricted cash 300,000 300,000
Cash and cash equivalents 2,263,418 2,360,257
Total Assets 8,204,848 7,545,449
Equity attributable to the Company's
Share capital 195 195
Share premium 1,402,286 1,428,511
Shares held for share award scheme (10,218) --
Share-based compensation reserve 287,971 255,786
Other reserves 93,712 93,712
Retained earnings 4,334,377 3,948,201
Minority interests in equity 107,656 99,436
Total Equity 6,215,979 5,825,841
Deferred income tax liabilities 50,864 59,479
Accounts payable 255,446 198,790
Other payables and accruals 603,737 472,818
Short-term bank borrowing 292,184 292,184
Derivative financial instruments 26,434 49,342
Current income tax liabilities 170,833 150,934
Other tax liabilities 179,924 153,696
Deferred revenue 409,447 342,365
Total Liabilities 1,988,869 1,719,608
Total Equity and Liabilities 8,204,848 7,545,449
steelers : kursziel erhöht
skunk.works : Tencent +8,8%
skunk.works : Ten gegen den Markt +5,35%
skunk.works : Tencent +5% = 55,45h$
skunk.works : gegen den Markt !
Solventzo : Tencent steigt und steigt aber...
Letzter Handel in Stuttgart am 17.08. zu 10,55 ?
und an der Nasdaq war der letzte Handelskurs vom 26.08. zu 15,29 $
Weiß jemand warum außer in Hongkong kein Handel stattfindet?
Aktueller Tencent-Kurs heute in Hongkong +4,66% auf 128 HKD = 11,58? / 16,52$
An der Börse gibts nur Schmerzensgeld ? erst kommen die Schmerzen, dann das Geld! (André Kostolany)
mlauxi : neue WKN
Frankfurt 07.09.09 15:57 11,69 263
Stuttgart 07.09.09 09:10 11,40G 0
skunk.works : TENCENT 145,9 = +5%
skunk.works : Net Profit + 93% Aktie + 4% = 149,2h$
Chinese Internet portal Tencent Holdings Ltd. (0700.HK) said Wednesday its third-quarter net profit rose 93% from a year earlier due to a strong performance by its online games division.
The blue-chip Internet company said its net profit for the three months ended Sept. 30 was CNY1.42 billion, up from CNY737.1 million in the same period last year.
Its net profit was lower than the average CNY1.36 billion forecast of six analysts polled earlier by Dow Jones Newswires.
Revenue rose 67% to CNY3.37 billion from CNY2.02 billion.
Shenzhen-based Tencent operates various online platforms in China, including instant messaging service QQ, Web portal QQ.com, games portal QQ Game, and a mobile portal.